Designing 21st Century Flipped Learning Experiences

The Presentation inside:

Slide 0

Zaid Ali Alsagoff

Slide 1

47% …. Of U.S. employment is in the “high risk” category of being automated in the next decade or two. Source:

Slide 2

Biggest Challenge Ahead? Anything you can do, I can do BETTER, FASTER & CHEAPER! Disruptively rapid codification and automation of routine and complex processes by computers and robots. The Second Machine Age:

Slide 3

Time Cover:,16641,20061218,00.html

Slide 4

Source (p. 4):

Slide 5

7 Survival Skills for Careers, College & Citizenship 1. Critical Thinking & Problem-Solving 2. Collaboration Across Networks & Leading by Influence 3. Agility & Adaptability 4. Initiative & Entrepreneurialism 5. Effective Oral & Written Communication 6. Accessing & Analyzing Information 7. Curiosity & Imagination Presentation Slides: Video: Dr. Tony Wagner

Slide 6

Master the , before you can, master HOW-TO-LEARN, you must! Yoda image:'s_hover_chair.png

Slide 7

Slide 8


Slide 9


Slide 10

Future Learning Methods? Learn While Sleeping! Massive Open Sleeping Courses! Super Delta Brain Wave Learning!

Slide 11

Future Learning Methods? Learning Pills! Learning Uploads/Chips! Learning Implants, Uploads & Super Learning Neurons!

Slide 12

BRAIN Amazing Facts About the Human Brain (Infographic):

Slide 13

The Learning Brain (video):

Slide 14

How does our BRAIN LEARN? ATTENTION - We don't pay attention to boring things. WIRING - Every brain is wired differently. GENDER - Male and female brains are different. MEMORY - Repeat to remember. Remember to repeat. SENSORY INTEGRATION - Stimulate more of the senses. Dr. John Medina VISION - Vision trumps all other senses. STRESS - Stressed brains don't learn the same way. SLEEP - Sleep well, think well. EXERCISE - Exercise boosts brain power. MUSIC - Study or listen to boost cognition. EXPLORATION - We are powerful and natural explorers. Summary:

Slide 15

LEARNING STYLES Learning Styles Research shows us that each learning style uses different parts of the brain. By involving more of the brain during learning, we remember more of what we learn. Learning Choices: Diagram adapted from:

Slide 16


Slide 17


Slide 18

“The minute I dropped out I could stop taking the required classes that didn’t interest me, and begin DROPPING IN on the ones that looked interesting.” – Steve Jobs *MOOC: Massive Open Online Course *NOOC: Nano Open Online Course

Slide 19

*LH: (Learner’s) Learning Hours *NLE: Nano Learning Experience *NOOC: Nano Open Online Course

Slide 20

"Everything should be made as simple as possible, but not simpler." - Albert Einstein

Slide 21

Constructive Alignment (CA) Learning Outcomes Learning Activities Assessment Content - John Biggs More about Constructive Alignment:'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

Slide 22

Instructional Design Models & Methods Bloom's Learning Taxonomy Kirkpatrick's 4 Levels of Evaluation Dick and Carey Model Merrill's First Principles of Instruction Integration Gagné's Nine Events of Instruction Kemp's Instructional Design Model Activation Problem Application Demonstration ADDIE

Slide 23

Gagne’s 9 Events of Instruction This will help you… Gain Attention Let’s do it “in the field” Enhance Retention and Transfer Last class we learned how to… Inform Learning Outcomes Let’s test your skills now Assess Learning Stimulate Recall of Prior Learning Try it like this… Provide Feedback Present New Content Provide Guidance Allow me to demonstrate Provide Learning Activities Source (Gagne’s 9 Events of Instruction starting at slide 9): Now you try it…

Slide 24

Gain Attention Ahh! Question Definition Story Vide Clip Personal experience Humor Analogy Quote Fact Demonstration

Slide 25

Gagne’s 9 Event of Instructions Presentation Events of Instruction Learning Activities 1. Gain attention • Present a dilemma, analogy, video 2. Inform learning outcomes • List clear learning outcomes creatively (Question/Challenge) 3. Stimulate recall prior knowledge • Explain how prior knowledge relates to new topic • Initiate discussion • Pre-tests 4. Present new content • Explanation, example, simulation 5. Provide guidance • Guidelines, checklists, mnemonics, group discussion Assessment 6. Provide learning activities 7. Provide feedback 8. Assess learning • Check your understanding • Self/Peer/Facilitator Assessment • Practical, e-Portfolio, quiz Summary 9. Enhance retention and transfer • Summarize/Conclude the topic • Provide additional resources Introduction Content

Slide 26

How can we use Technology to TRANSFORM Learning?

Slide 27

TPACK A framework that identifies the knowledge teachers need to teach effectively with technology. - Matthew Koehler & Punya Mishra Reproduced by permission of the publisher, © 2012 by

Slide 28

SAMR - Ruben Puentedura The SAMR Model (Background and Exemplars): Image source:

Slide 29

Technogogy 4D Technogogy Model Technogogy is then defined as the convergence of technology, pedagogy and content (learner focused) in the transformative use of technology to foster learning. - Prof. Rozhan M. Idrus

Slide 30

TEST-Learning Framework ENVIRONMENT Support Training Online *F2F: Face-to-Face *MOOCs: Massive Open Online Courses *OERs: Open Educational Resources *X-Gogy: Peda/Andra/etc./gogies F2F LEARNING LEARNING OUTCOME(S) x-Gogy Learning Styles Technology Expertise Technology ASSESSMENT TEACHER Knowledge STUDENT CONTENT / ACTIVITIES Motivation Motivation OERs Substitution TOOLS MOOCs Redefinition Modification T R A N S F O R M AT I O N - Zaid Ali Alsagoff

Slide 31

Infuse Creativity & STORIFY Learning! “BULLETS stick for exams, STORIES stick for life.” – Zaid Ali Alsagoff!

Slide 32

Use a Variety of Methods to Assess More… Rubrics E-Portfolio Peer-Assessment Learning Analytics AUTHENTIC Learning & Empower PERSONALIZED Learning!

Slide 33


Slide 34


Slide 35

Finding the Right Blend… Online F2F Blended *F2F: Face-to-Face Clayton Christensen Institute (Source): Video:

Slide 36

A Flipping

Slide 37

Infographic: Introduction Video:

Slide 38


Slide 39


Slide 40

Jackie Gerstein

Slide 41

Blended & Flipped Learning in…

Slide 42

Flipped Learning at Chapter 15 (page 255):

Slide 43

B Gamifying

Slide 44

If You Can Have _______, WHY NOT?

Slide 45

Gamify Learning Experiences!

Slide 46

Gamification? “The process of using game thinking and game mechanics to solve problems and engage users.” - Gabe Zichermann Source (Slide 11):

Slide 47

Game Mechanics? Constructs of rules and feedback loops intended to produce enjoyable gameplay. Building blocks that can be applied and combined to gamify any non-game context.

Slide 48

Building Blocks Badges: Rewarded a badge for completing a task/level. Chopped out from this Infographic:

Slide 49

Building Blocks (2) Chopped out from this Infographic:

Slide 50


Slide 51

Uses Existing Games to Amplify Learning! Mr. Pai features scalable, game based curriculum using Flower Power of, Timez Attack,, Nintendo DS, Brain Age 2, Raz-Kids, etc. Mr. Pai

Slide 52

Uses Moodle & Google Docs! Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board. His Method: Paul Andersen BozemanScience:

Slide 53

Acquire Badges for Completing Tasks! Western Oklahoma State College

Slide 54

The World Peace Game Hands-on Political Simulation MISSION  Explore the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war.  Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. LEARN  Collaborate and communicate with each other as one work to resolve the Game's conflicts.  Compromise while accommodating different perspectives and interests.  Discover that we share a deep and abiding interest in taking care of each other. Homepage: Trailer: John Hunter

Slide 55

2S 2C C Method

Slide 56

Use C2S2C Method to… LO LO LO COURSE LO LO LO 5 Celebrate! 4 Score Learning Outcome (LO) 3 Show 2 Compete 1 LEARNING ACTIVITY Challenge GAMIFY IT!

Slide 57

1. CHALLENGE TASK/ACTIVITY GRADING Examples: o C o 40% o Pass o Rubric o Peer-Assess 1. A o o o o o B 80% Credit Rubric Peer-Assess 5. A-B-C-D-E o o o o o A 100% Destinction Rubric Peer-Assess 9. A-B-C-D-E-F-G-H-I 2. A-B 3. A-B-C 4. A-B-C-D 6. A-B-C-D-E-F 7. A-B-C-D-E-F-G 8. A-B-C-D-E-F-G-H 10.A-B-C-D-E-F-G-H-I-J 11.A-B-C-D-E-F-G-H-I-J-K GAMIFICATION Examples: o Level 1 o Points (40) o Beginner o Badge (1) o Map (40%) o o o o o Level 2 Points (80) Novice Badge (2) Map (80%) o o o o o Level 3 Points (100) Advanced Badge (3) Map (100%) Gamification can be applied to sequential or non-sequential learning tasks/activities.

Slide 58

Example? Gameplay: 3 Hours to do this… Group Activity

Slide 59

2. COMPETE Individual or Group

Slide 60


Slide 61

4. SCORE Countdown Levels Rubric Rewards Badges Bonuses Avatars Points Rank Status Rewards Polling Map Survey Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!

Slide 62

5. CELEBRATE “It’s NOT really about winning, but using game mechanics to engage and inspire real effort.” - Zaid Alsagoff

Slide 63

OER Workshop at USM (27 – 28 June, 2012) Gamifying to engage USM ACADEMICS to develop OER! *OER: Open Educational Resource

Slide 64

Gamified Classroom Learning Works! 2nd OER Workshop at USM (27 – 28 August, 2012)

Slide 65

“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!” – Zaid Alsagoff Image source:

Slide 66

Slide 67


Slide 68

Use Social/Intelligent Curation Tools… To Pull, Discover, Filter, Organize & Share!

Slide 69

Tools to Spice Up Your Content? Design 1 – 10 Minute Learning Nuggets!

Slide 70

Use Interactive Web Tools to Spice Up… Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets. Flipped Learning!

Slide 71

Interact & Collaborate Online Using… Various Social Media & Web 2.0 Tools! IMU Webinar Series (example):

Slide 72

Share Your Content Online… 150+ Tools:

Slide 73

Build Online Courses… Free & Commercial Options! 150+ Tools:

Slide 74

Bloom’s Digital Taxonomies! Web 2.0 iPAD Google M O R E Android

Slide 75

More Learning Tools?

Slide 76

Best Quick Reference Guides to Tools? Social Media & Web 2.0 Reference Guides:

Slide 77

Rethinking Teaching; Redesigning Learning MOOC

Slide 78

More on Social Media/Web 2.0…

Slide 79

6 Simplified

Slide 80

Designing 21st Century Learning Experiences? Gamify! Learning Outcomes Flipping Engaging Flow F2F Learning Activities Assessment Content Tools Online

Slide 81

Slide 82

Finally, You Might Want To… Have a ZaidLearn!

Slide 83

Zaid Ali Alsagoff Principal Lead, e-Learning & Innovation E-mail : [email protected] Blog : Slides : Twitter: IMU :

Slide 84