Significant Glances: Meaningful Interaction on the Wrist


The Presentation inside:

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significant glances Meaningful interaction on the wrist Josh Clark @Bigmediumjosh


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Brief books for people who make websites No 14 Josh Clark DESIGNING FOR TOUCH foreword by Brad Frost Josh Clark @Bigmediumjosh


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The next iphone!


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https:/ /www.youtube.com/watch?v=SHh8ojgfYXw


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A frivolous toy!


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http:/ /www.funnyordie.com/videos/04f343cc0e/apple-watch-commercial-honest-version


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5% 5% of apple watch owners have stopped wearing it http:/ /www.reuters.com/article/us-apple-watch-poll-idUSKBN0TR20F20151208


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http:/ /www.theguardian.com/technology/2014/apr/01/wearables-consumers-abandoning-devices-galaxy-gear 33% of wearable owners abandon after six months 33% 5% 5% of apple watch owners have stopped wearing it http:/ /www.reuters.com/article/us-apple-watch-poll-idUSKBN0TR20F20151208


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Meh is okay.


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Meh is okay. Pain is not.


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Value Pain


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• • Slow App Performance • Pain Slow connection to phone Siri stutters • small screen requires precision/focus


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Lean into strengths


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ne o a t no ’s It ph le t lit


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Absorb the simple tasks of more complex devices


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The job of the watch is to do more and more things on your wrist so that Y0U don't need to pick up your phone as often PHIL SCHILLER


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Don’t port apps ...yet


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Actionable notifications are the product


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ekick s a sid It’


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Skim the surface • • check time Notifications


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• check time Notifications • Communication • Health & Fitness Identity Finance • • •


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It’s not about the watch


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It’s not about Engagement


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Simple Minimal Fast Invisible Interactions with services (Not apps you stare at)


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The best apps support Fast interactions and focus on the content that users care about most Apple guidelines


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Focus on not stopping the user Android Wear guidelines


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38 seconds Microtasking http:/ /www.mobilelifecentre.org/sites/default/files/Smart watches_invivo%20w%20authors.pdf


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7 seconds tasking Nano- http:/ /www.mobilelifecentre.org/sites/default/files/Smart watches_invivo%20w%20authors.pdf


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Runeblade


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Runeblade


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Runeblade


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Average per day 20 sessions of 40 seconds each Runeblade


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Top 2 percent 100+ sessions; 6 minute intervals Runeblade


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Streaks


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Seven-minute workout “seven”


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Sustained Glances Design for a series of 5-second sessions


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Glance carousel * $ & % @


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Glance carousel *$&%@#!?!


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Glance carousel •Manually added •As many as 20 •not often used but these are your
 most loyal users


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Glances ImmediA te response vs realtime data Design for data la tency Use as launcher


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Just press record


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Just press record


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Just press record


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Complications


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Complications A pure distillation of your app Start designing here


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App in the air


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App in the air


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App in the air


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App in the air


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Citymapper


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Immediate (but not urgent)


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Single-tap UX


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Uber


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Workflow


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Coarse gestures, giant buttons


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Cruncher


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Cruncher


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3D touch is a coarse gesture


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3D touch is a coarse gesture


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Hands free activities


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Slopes


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Slopes


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Slopes


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Time Status/condition Trigger action


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Dashboard


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The world is the interface This is just a button


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What is a watch-first experience?


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The watch does not compete with watches it competes with naked wrists Horace Dediu


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Wrists gesture


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htTp:// Presto.Watch @PrestOgestuRe


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Gemio


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A public display


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Adjacent to the work of the hands


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Your wrist is always with you


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omershapira.com/blog/2014/09/its-raining-again/


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Carry your data to the rest of the world


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Mobile brings computing power to immobile objects


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Mobile brings computing power to immobile objects


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smart homes and cars


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Identity


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What’s the watch’s sidekick? ?


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What’s next?


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Thank you! Josh Clark @Bigmediumjosh thanks & apologies to Saul Bass


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